Report on the SprintCity game session at FoV

We played a session of the game SprintCity on the 20th of July 2013. This session of the game was facilitated by Merten Nefs remotely, who also played the Zuid Kennemerland municipality. From FoV, Murali played the Alkmaar municipality, Harsha played the Zaanstad municipality, Vardhan played the Amsterdam municipality and Onkar played The Province. Namrata Mehta from Centre for Knowledge Societies, Delhi. This blogpost is a report of the game session, written by Merten Nefs.’

About SprintCity

SprintCity is a planning support tool which simulates urban growth and train frequencies along a rail corridor, over a period of 20 years. The purpose of the tool is to give decision-makers insight into the relationship of spatial development and infrastructure, competition between municipalities and the specific qualities and opportunities of each stations on the corridor.It is an initiative of the Deltametropolis Association, in collaboration with Delft University of Technology CPS and Movares. In its prototype phase it was partially funded by the Next Generation Infrastructure foundation. Today, the development of SprintCity is paid fully by the users of the tool, in most cases a Provincial government.

In order to include human decision making in the simulation, SprintCity has the format of a role playing game (ideally played by the real stakeholders), supported by a computer model with realistic data input. It features three types of players: The Province-player controls the overall development of the corridor, and needs to find an optimal location for regional functions, such as a hospital or educational facility. The Transport-player controls the time table of the rail services on the corridor, and aims to increase ridership while running a profitable service. The Municipality-players control the land use plans of each station area, and have the goal to develop these areas according to previously chosen ambitions and a master plan.

 

Participants
Bangalore: Onkar Hoysala (Province), Murali Krishna Ganji (Alkmaar), Harsha Krishna (Zaanstad), Vardhan Varma (Amsterdam)
New Delhi: Namrata Mehta (Rail Transport)
Rotterdam: Merten Nefs (Zuid Kennemerland)

Remote Game session of SprintCity
Remote Game session of SprintCity
merten
Remote Game session of SprintCity

Report of the game session at FoV

In the first rounds, municipalities competed severely over urban developments. In later rounds this problem was in part solved by communicating. However, Heerhugowaard and Sloterdijk kept having trouble to fill the extensive development areas until 2030.

 

The Municipality-players initally did not realise that they could zone areas by density as well. After this was clarified in the second round, the municipalities began adding varying densities of zoning in their regions. This added another dynamic to the game: the municipalities began communicating with the province and the Transport player about the sort of plan they had made, and what they would require for such a plan from the Province and Transport. For example, Zaandam player said he would need more train stations along all his stations as he had planned a very high density residential zone at Krommenie, Wormerveer, Koog Zandijk, Koog Bloemwijk and Zaandam. Similarly, Amsterdam player said since he had zoned Amsterdam Sloterdijk as high density commerical area, he would require hotels there.

stationareaplanning
Station area planning screen: current situation (left side bar) versus future situation (right)
traintimetable2030
Train time table screen (2030)
corridor
Corridor overview screen (2030)

Even though the session was held online, at three different locations, communication on the Google+ platform was fruitful, especially between Province and Transport players (concerning placement of new facilities and adjustment of time table).

 

Session results
The teams were able to accommodate 76% of the demand for urban functions along the corridor, hereby performing better than the Business as Usual scenario (56%) and slightly worse than the real stakeholders did at the Zaancorridor (86%).
These spatial developments resulted in the following increase in inhabitants, jobs (including visitors of facilities) and ridership. It must be noted that a great deal of the increase in jobs, visitors and ridership can be explained by the extraordinary building activities of the Province player. He built two education centers, two furniture retail centers, three hotel + conference centers, four hospitals and three recreation facilities, while in reality only one of each functions is needed in the area.

 

Future

We are trying to organise more game sessions of SprintCity in India, and we will be working on an English version of the game. With FoV, we are also planning to implement a version of this game for Bangalore.

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