In ₹ubbish! each ward in Bangalore has a specific waste profile, which means that each ward generates a different amount of waste every round. What also differs from ward to ward is the amount of waste that actually reaches the DWCC. This is a reality in the city of Bangalore, some wards have a higher population, therefore they generate more waste.
After searching for some data we got our hands on detailed information about the amount of waste a group of DWCCs receives daily. This data was given to us by Hasirudala, and it was extremely helpful since now it was possible to make assumptions that were faithful to reality. Hasirudala manages 33 DWCCs in Bangalore, and they maintain information about the incoming and outgoing of waste daily.
From this data, we noticed that just a few wards actually received high amounts of waste daily. From 33 DWCCs, only 2 receive an average higher than 500 kg/day. And more than 50% receive less the 250 kg/day. The rest stays between 250 kg/day and 500 kg/day.
We used this information to create a simplified version of Bangalore. From 198 wards in the city we narrowed down to 18. Since the goal of the game is to build a DWCC in every ward, if the game had 198 wards each session would last a lifetime. Below you can see the current map of the game.
This table shows our model of the wards in Bangalore and how much waste each of them generates every round. We also added how much that would cost to the player each round. The proportion between mixed, dry and segregated waste is something we had to speculate, since none of the DWCC we contacted could provide us with such detailed information.
Needless to say, this was a design decision we took to model this extremely complex context. Everything we designed is based in reality, not an exact representation of it.
Below are some of the cards we made to represent the storage in a DWCC, their waste profile and how much it costs per round.
DWCC storage cards