Game Session of ‘Made to Order’ at City Scripts, Indian Institute for Human Settlements, Bangalore

 

Date: 17th February 2018

Duration: 75 minutes

Number of Participants: 14

 

Introduction to the Game

‘Made to Order’ is a physical, multiplayer game that can also accommodate spectators developed by Fields of View to explore the intersecting dimensions of caste, class and gender, and how intricately they are bound. The game was first developed for Gender Bender 2017, a production Sandbox Collective and Goethe Institut Bangalore. The game involves participants playing different roles set in the garment industry, drawing from real-life qualitative and quantitative data.

 

 

Overview of the Session

A modified version of the game was conducted at IIHS as part of City Scripts, an urban writings festival. In this version, the garment workers were divided as employees of two competing garment factories, who were represented by their upper managements.

The participants were conversant with English and in the age group 25-45. Some of them were working in research institutions, including IIHS. The game session lasted for 75 minutes, including 15 minutes of briefing and 60 minutes of gameplay. Four participants played the role of workers in two garment factories, while nine of them formed the upper management of those two factories. The remaining participants formed the spectators. Each worker, keeping in mind their gender, caste and class, had to make decisions based on different situations through the game.

 

Observations of Gameplay

  1. Three of the workers spent money on achieving at least two of their goals. One of them chose not to fulfil any. None of the workers interacted with each other during the game.
  2. During questions put to the upper management, they discussed with one another and gave unanimous decisions each time. When both groups had to decide on measures to improve their bid, they were competitive and mindful of the other group’s choices. There was no interaction across the groups.
  3. There were few comments during the game and they were limited to providing reasons for the choices made, such as “Even though it is costly, I will take the private transport service because I need more time to help my husband and children” and “I have to constantly keep shifting houses so there is no reason for me to get it repaired”.
  4. Questions raised were mostly clarificatory in nature and included “My caste is ‘Holeya’. Does it fall under the list of Scheduled Castes?”; “Can I reduce costs by buying a cycle to travel to work instead of subscribing to a private van service?”; “I know that there is little chance of being selected since I am a woman, but can I still apply for the vocational training programme?”; and “Can we choose the same measures to improve our bid as the other factory?”.

 

 

Reflections

  1. In previous sessions of the game, many participants who played the characters of the workers were visibly involved with their characters, reading their profiles slowly, pausing to think before deciding on their choices, and providing reasons on each occasion. In this session, the choice of decisions was much quicker and often without stating any reasons. One of the workers read out the narrative of all their choices rapidly and without pause, as though they were in a hurry to finish reading regardless of the content.
  2. The upper managements, when presented with a choice to either not pay workers’ wages for a certain period or to cut them from thereon, picked the latter each time. However, when they had to compete with the other factory to improve their bid, they chose to implement measures, such as contracting out employment, that could lead to a loss of wages entirely.
  3. A participant playing the role of a female sanitation worker whose husband had passed away a few years ago, stated that the question of her pregnancy was not applicable to her. We had not considered or observed this outcome – of limiting the possibility of pregnancy within wedlock – in previous sessions of the game.

Constitution Project workshop at FoV

What does it mean to be citizens? To have a vision for our society, to build a democracy for the people, of the people, by the people? The constitution of India is that social contract that binds us as citizens but it is not set in stone. So what would it entail? To get people to engage with it as a living document, with both the letter and the spirit, with how the constitution forms the social contract and the basis for identity and citizenship in the country?

In order to start the conversation, we decided to hold a day-long workshop at FoV house, where people from diverse backgrounds could come and work in interdisciplinary teams to build tools that will facilitate discussion, debate, and dialogue with the Constitution.

On March 17th, a mildly humid Saturday morning, the front porch of the FoV house was lined up with 30 odd pairs of shoes. Inside, the room was packed with lawyers, academics, policy researchers, designers and artists. A few sips of tea and coffee were followed by a round of introductions. It was 10 a.m and the constitution workshop had kicked off with great enthusiasm.

The participants were divided into four groups:

Group 1- Apurba with a background in Law, Uruj from Green Peace, Ambika from CIS with a background in English literature and Media studies, Mehul Kanodia from Quest Alliance, Shreyan Acharya a Lawyer currently working at Centre for Law and Policy Research, Shruti Kabo a designer from Icarus and Simar from Lifetide.

Group 2 had the following participants: J. Mandakini from Centre for Law and Policy Research, Vinod Ravindran, a freelance theatre artist, Sophia Chung with a background in Education, Tushant with a background in Game theory, mathematical and theoretical economics, Priya NM from NIAS and Samhita, a law student, Darshana from Alternate Law Forum.

Group 3 had the following participants: Guru Aiyyar from Takshashila Institute, Nishtha Sinha from CIS, Niveditha Menon from CBPS, Srijan Mandal, Faculty at Srishti Institute of Art, Design and Technology, and Ragini, Designer from Quest Alliance.

Group 4 had the following participants: Parth Sharma, an engineer from ISRO, Malvika Prasad, a lawyer by practice, Sushma with a background in HR, Anirudh Kanisetti, a researcher at Takshashila Institute, Ana with a background in political science and Siddhanth, with a background in conservation ecology and local governance.

The deep blue sea

The participants were given 2 cues to begin with a) Concepts from the preamble / Citizen-Person, and b) What goes into making of the Constitution of a country such as India. Participants could also choose an entry point of their own to guide their inquiry for the day. The exercise began with each group mapping the ecosystem of their chosen target audience and then further refining the audience they would like to build the tool for. By the end of session one, each group had to identify a) the objective of their tool, b) who is the tool for and c) what will the dissemination of this tool involve.

Minutes into the exercise one could see, the participants breaking away from their mild hellos and diving into ardent discussions around equality, fundamental rights, democracy. They could take many directions and the possibilities seemed endless. They were caught many times in the tug of war between the theoretical and the actionable. At last after a few nudges here and the participants committed to an objective, an audience and an idea.

After lunch the participants had fueled up and rolled up their sleeves to dive into the next phase of the workshop – building concepts and iterate over their tools. There were conversations around empathy, role plays and games. By the end of the second session the four groups had come up with working prototypes of four different games.

Group 1 had come up with an activity-based game to communicate fundamental rights to offline adults. They designed a card-based game (like rummy) where players can match right cards to their profile (which described their particular situations). By playing the game, the player would understand which rights are applicable to the kind of situation they face.

Group 2 designed a game on right to life. The aim here was to keep the person alive. The game starts out with certain markers of identity of a person and with each round new markers are introduced. Certain situations that affect the right to life of the person crop up during gameplay. All players have to collaborate to keep the person alive. The game was designed for offline adults in informal spaces.

Group 3 wanted to create a tool that facilitates a breakdown of concepts in the preamble. Their intended audience were young adults (students in publicly funded universities/schools, disadvantaged youth, community colleges). They created a card-based game that dealt with the concept of equality. In the game each player held a profile that was endowed with certain privileges/disadvantages. The intent of the game was to generate empathy by evoking a sense of inequality that existed between the players themselves.

Group 4 created a card-based game around the functioning of a democracy. The objective of this tool was to explore how to use democracy in order to bring change. The game for designed for urban young adults. The players were assigned different identities and based on their respective profiles, they could negotiate with the system in order to acquire certain assets. The game tries to evoke the power of citizens along with the sense that not all citizens are equal.

When it comes to something like the Constitution or the Law, the urge to look up an expert’s opinion, for one right answer comes easily. But at the workshop our participants tackled a number of ideas from the constitution by working with the document. The pressure to create a tool in limited time, laid down constraints that a lot of the participants had never worked with before.  Each person brought to the table their own disciplinary perspectives and layered in their view of this document in order to have a dialogue.

With a lot many reflections, musings and laughs, we wrapped up for the evening, hoping that the conversation will be taken even to those neighborhoods where the rain hasn’t brought respite from the humid afternoon.

Day – 2 Global Goals Jam

Day -2

Day 2 was about prototyping. There were exciting brainstorming sessions and discussions to design interventions for the  problem statements identified by each of the teams. The teams produced different prototypes that modeled their intervention, which included a booklet, videos, and visualizations.

    

The design interventions the teams came up included:

  1. An institutional framework to provide micro-entrepreneurs with timely credit after a natural disaster
  2. An activity module for students that would spark discussions on gender perceptions
  3. A handout ‘Leave to Stay’ on easy-to-implement policies to make an organization gender inclusive
  4. A reframing of the craftspersons and artisans so that they are seen as a champion of sustainability — and how the Indian craftspersons and artisans can provide an alternative way of conceptualizing sustainability in India.
  5. A competition — ‘Attack the Pack’ to spark research and innovation in designing ecologically safe and economically viable packing materials and waste management processes for FMCG companies

 

The two-day high energy jam then ended with the participants demonstrating their prototypes, and thought-provoking discussions on what support these interventions needed to move from a prototype stage to a fully developed product stage.

Day 1 of the Global Goals Jam at FoV

The Sustainable Development Goals (SDGs) are a United Nations initiative and they came into effect from January 2016. The 17 SDGs form a set of Global Goals with 169 specific targets to be achieved before 2030. These 17 Goals build on the successes of the previous 8 Millennium Development Goals (MDGs) focusing on inclusion, collaboration and cooperation.

 

Global Goals Jam is a world wide jam being held across 15 cities across the globe where creative teams of designers, developers and jammers from the local community would come together and brainstorm over a two-day sprint to deliver innovative solution prototypes focused on the UN Sustainable Development Goals.

For the India jam, we had 18 participants from different backgrounds, including arts, social sciences, technology, development and design.

 

1.       Pallavi Sharma Photography, design, art
2.      Mohit Varyani Development studies student APU
3.      Vaishali Rao Energy, livelihoods, social entrepreneurship
4.      Anisha Nazareth IT, Sustainable sities and communities
5.      Agam Arora Design
6.      Sucharita Eashwar Enabling women’s entrepreneurship
7.      Miguel Computer Science
8.      Arzu Mistry Artist, educator
9.      Subir Rana Sociology, Anthropology, Ethnography
10.  Madonna Thomas Architect, Urban design, public transport systems
11.  Olga Alexandrova Sustainability, agriculture
12.  Tejas Shah IIIT H
13.  Morgan Campbell Urban Planning, public policy, Gender, transport
14.  Brindaalakshmi K Marketing and communications
15.  Jayasimha K IT
16.  Tushant Jha Cognitive science
17.  Sabira Lakhani Waste management, circular economics
18.  Aakarsh Sustainable cities

 

The Jam began in the morning at 10:30am with a short briefing and introduction to the UN SDGs and the Global goals. The participants were grouped into 5 teams and they focused on SDG 1, SDG 5, SDG 11. They were also introduced to the Fields of View methodology to design for complex problems. The Fields of View methodology involves a guided process involving two phases — the problem articulation phase and the design phase.

The participants went through both the phases today with great success. The first phase, i.e. the problem articulation phase, involves participants working through different activities that lets them generate a common problem statement.

 

The problem articulation phase is then followed by the design phase, where the participants work together to imagine futures and figure out how to design for these transformations.

 

 

Day 2 will follow with prototyping and presentation of the same by the respective teams.

₹ubbish! at Goobe’s

In the year and a half that we have been playing ₹ubbish!, our game on Bangalore’s waste management, a lot of our sessions have been with researchers, field experts, students of sustainability studies, etc. We have had community engagement sessions as well, playing with a varied audience in the Hebbal ward, the Citizen Consumer and Civic Action Group in Chennai, amongst others. We are keen to have more sessions on the ground, sessions that reach out to neighbourhoods, communities and the general audiences.

On 23rd July, we played ₹ubbish! At Goobe’s, one of Bangalore’s favourite indie bookstores. If you’ve been there, you’d be familiar with the stairs leading you down to the basement space, the corridor walls lined with bookshelves, and the display of compost pots from Daily Dump. Ravi Menezes, the owner of the store, agreed to host the game session in a heartbeat.

Image credit – Goobe’s republic

The game was set up in a cosy corner and we had nine players, some in teams of two. We began with a briefing session, like we always do, where we spoke about the Mavallipura protests, Bangalore’s decentralised waste system, and the idea of a scientific landfill (where the ground water is protected with a layer of concrete and the waste is compressed in layers), source segregation and Dry Waste Collection Centres.

We then started playing, with everyone enthusiastically picking their wards and colours. The players started with buying only part of their waste, but once they saw the landfill filling up with blocks for their wards, they conscientiously started buying all the waste they could.  What ensued was whispers of certain strategies, ebbing and flowing depending on how full the landfill box was.

By the seventh round, there was  a consistent pattern of most of them buying all the waste their wards generated, irrespective of how much money they were making. However, the landfill was brimming by the eighth round, and we wound up the game by the ninth or tenth.

There was a lot of interesting feedback and insights about the game. We discussed ideas of including the pourakarmikas or waste experts again, adding a personal, human touch to the game. One of the players even spoke of playing the game in housing colonies and apartments, in a championship-style tournament! There was a palpable energy in the air, with all these exciting ideas and there seemed to be a reinforced resolve to segregate waste at the source.

We hope to conduct many more sessions to reach out to Bangalore’s citizens, neighbourhoods and communities. If you’re interested in hosting a session, please contact us by writing to info@fieldsofview.in

 

What is the cost of not feeding India’s malnourished children?

‘Zero Hunger’ is the second sustainable development goal, the first being no poverty. The key to achieving both these goals lies in ‘all people at all times having physical and economic access to sufficient, safe, and nutritious food  that meets their dietary needs and food preferences for an active and healthy life’, which is how ‘food security’ is defined as. And what holds the key to food security is agriculture, on which around 40 per cent of our population directly depends on for their livelihood. Given that agriculture and food security are such key concerns, how is our Government planning for it, how much are we investing in it, and what does our union budget have to say about that? These were some of the questions tackled by Dr. Madhura Swaminathan, Professor at the Economic Analysis Unit, Indian Statistical Institute, Bangalore, in her lecture on ‘Food security and agriculture: Implications of current policy and budget’. The lecture was organised by our neighbour in south Bangalore, Centre for Budget and Policy Studies, as part their annual lecture series on budgets.

Even before going into issues of access, the first question that comes up when it comes to food security is do we have enough? Do we have sufficient food to feed a population of little more than a billion people? According to Dr. Madhura, up to the 90s the answer to that question was yes. The graph of food production she showed hovered above the line tracking our population growth. But after the 90s, the situation reversed, which is bad news for both sides — those who grow food and those who eat food.

How badly have the producers of food been affected? For starters, there is little data on income of producers, said Dr. Madhura. To address this paucity of data, a group of scholars including Dr. Madhura conducted detailed surveys of 5000 households in 22 villages as part of the Project on Agrarian Relations in India (PARI). From the income data collected, Dr. Madhura highlighted two observations — one of extreme inequality. In the same village there are farmers who earn around Rs. 29 lakh a year, and others who barely make do. The other was of what she termed as ‘negative income’, where what you earned was less than what you spent. A significant number of farmer households have negative incomes. This leads farmers to abandon farming entirely, which exacerbates the situation we have now where already the food we produce isn’t enough for us all to be food secure.

Why?

Why is agriculture not making profits for these small (less than 2 hectare holding size) and marginal (less than one hectare holding size) farmers? First is that the input costs (seeds, fertilisers, machinery, etc) have shot up, something that is particularly hard on the small and marginal farmers. Second, the Minimum Support Price set by the Government isn’t enough to compensate for the investments that have gone in.

What then is the Government doing?

Not nearly enough, said Dr. Madhura. Though newspaper headlines hailed an almost 94 per cent increase in Government spending on agriculture, she said the increase was the result of some deft statistical jugglery with ‘interest subvention’. When the Government gives banks money so that they can then lend to farmers (or any sector) at a reduced rate of interest, it is termed as ‘interest subvention’. The money allocated thus for interest subvention goes to the banks, and not to farmers directly. The amount Government allocates for interest subvention for agriculture was earlier not added to the agricultural budget, but this year it was. And the sum of Rs. 15,000 crore allocated to interest subvention accounts for the gigantic leap into agricultural acchedin. What happens if you remove that figure? What you the get is an increase of around Rs. 7000 crore, which would not have garnered the kind of headlines that the budget did. (For a detailed analysis of why the allocation ‘math for the agricultural sector in the budget doesn’t add up’, go here.)

If we take away the interest subvention, does the figures still indicate an increased spending in agriculture?

If you look at spending in agriculture as a percentage of GDP, in 2012-13, it was 0.3 and in 2016-17 it is again 0.3. Therefore, it isn’t a big difference from what has happened earlier.

But the interest subvention has been increased from Rs. 13,000 crore to Rs. 15,000 crore. Isn’t that a good thing?

Apparently not, said Dr. Madhura. As mentioned earlier, the money given for interest subvention goes to the banks and not the farmers. One study shows that most credit goes to urban and metropolitan banks rather than rural banks and is disbursed to either large farmers or even large corporates. For instance, if a soft drink company wants to put up an irrigation system, it would be eligible for a loan. Therefore, the small and marginal farmers, who are in dire need of timely and affordable credit, are not the main beneficiaries. (For more on how ‘rural’ is agricultural credit, go here. The op-ed piece draws from studies by the same authors Dr. Madhura referred to.)

In this scenario, what happens to people who need food? We are worse off than all our neighbours when it comes to malnutrition figures, and so there is no question that there are a large number of desperate people who need immediate attention.

What are we doing for nearly 30 per cent of India’s children who are underweight? (For more on the ‘overlooked malnutrition crisis in India’, go here.)

Not much, according to Dr. Madhura. There has been a gradual policy shift toward targeted schemes, where the Government ‘targets’ who needs attention, rather than go toward universal food security. Now targeting has two kinds of errors – errors of inclusion and exclusion. If those who don’t need subsidised food get it, it is an error of inclusion. If those who need it don’t get it, it is an error of exclusion. The focus has been on errors of inclusion, because you can estimate financially what that error costs you. On the other hand, the error of exclusion is tricky.

For example, what is the cost of not feeding India’s malnourished children?

What happens when people who need the food don’t get it? Malnutrition, disease, inter-generational issues — all these are intangibles, and therefore difficult to put a cost on. Numbers can prove to be tyrannical. Easily quantifiable, something that can be plotted in graphs and charts is tangible, and something that evades that kind of easy quantification becomes an almost ephemeral entity. If there is no calculable cost to not giving children food they need, then it becomes intangible, a non-headline grabbing entity that fades into and falls off the margins.

Before asking the question of what is the cost of not feeding India’s malnourished children, the, more crucial question becomes, should we know the answer to that to make us do something about it?

FoV at the Design and the City conference!

Bharath will be in Amsterdam on the 19th and 20th of April, to hold the Fields of View workshop for problem formulation and designing for inter-disciplinary spaces. The session will be held at the Lab of Labs programme for the Design and the City conference!

 

Design & The City is an exciting, innovative conference, held from April 19 until 22 in Amsterdam. As part of the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam) during the Dutch EU chairmanship, Design & The City challenges the international community to shape the city of the future, by participating in Lab of Labs, workshops and an intriguing conference day with renown speakers.
Design & The City explores citizen-centered design approaches for the smart city. Central theme is the role of design(ers) to create opportunities and practices for citizens, (social) entrepreneurs and policy makers towards more liveable, sustainable and sociable urban futures. How can citizens meaningfully be engaged in the process of city making? What new social processes and business models do we need for the future of city making? And in what way changes the role of the professional in the process of city making, and which new design methodologies, approaches and roles they have taken on towards the creation of a sociable smart city. Read more about it here.

 

 

Lab of Labs – Tuesday April 19th and Wednesday April 20th

Explore methodologies for design research in the two-days Lab of Labs programme! Five leading labs from throughout the world will share their design approaches and methodologies with the participants and work with them towards the design of a conceptual prototype. Taking place on April 19 and 20, around 50 professionals, designers and students will be able to join in for this event.
Participating Labs are Kitchen Budapest, Fields of View, Ideal lab, Waag Society and the Design Informatics group of Edinburgh College of Art.
Registration for the labs has now opened (until March 19), check this website for a full description of the charrettes.
The Lab of Labs will close off with a public presentation of the outcomes and a discussion on methodologies for design research on Wednesday night April 20th. This presentation is open to the public. Tickets are free and will become available on March 20th. Book them here.

An aria in Babel or what happened at DotXDab

What happens when artists meet coders meet journalists meet scientists meet …? Different people, diverse disciplines, multiple voices, and many ways of seeing. Will there be a Tower of Babel tangle of tongues? Or will we witness an emergence, a gradual becoming, an unrehearsed harmony?

We were curious, and decided to hold Dot Cross Dab, a one-day design jam on April 2, 2016, where we invited artists, coders, journalists, scientists, … — you get the picture. Twelve brave souls joined us, who were split into groups of three.

The first group had Ayontika Paul, a writer; Antony William, who teaches at the National Institute of Design, Bangalore; and Tanmayee Narendra, a student of computer science at IIIT-Bangalore. The second group had Padmini Ray Murray, who teaches at Srishti School of Art, Design, and Technology; Shramana Dey, an environmental scientist; and Angshuman Das, a student from IIIT-B. Shakti Banerjee, who teaches at the National Institute of Design; Anisha Nazareth, a student from IIIT-B; and Akash Hans, an artist who works in advertising, were in the third group. And the final group had Karthik Krishnaswamy, a sports journalist; Adishesh Iyengar, who runs a start-up; and Soumitro, a student at the NID, Bangalore.

 

Ways of seeing

The teams were given a choice — either they could design on their own, or they could have a firsthand experience of the FoV methodology, which we use in-house for interdisciplinary design. All the teams chose to go with the FoV methodology.

The theme of the first edition of DotXDab was ‘Equity in the City’. At the outset, every one individually mulled over different lenses with which you could view the theme. Caste, class, gender, education, access, appearance — these were just some of the different lenses folks came up with.

The lenses went up on the wall on post-it notes, and slowly a clustering began to emerge.

Collectively, the participants debated over different lenses, and each group found an affinity to a certain lens, with which they worked with through the course of the day.

WHAT IS THE PROBLEM?

Now that the lenses were chosen, the teams split up to discuss about what was the problem they wanted to focus on, and think through different dimensions of the problem. The problem formulation session had two parts — the first where the team thought over the problem they wanted to design for, and the second part where they listed different actors who affected the problem, and who were affected by it.

The first team chose to focus on how external appearance affects the way you ‘see’ different people.

The second team focused on how language creates barriers rather than bridges.

The third team wanted to recreate that lost sense of community by bringing people together for fun,

and the fourth wanted to think about the problem of loitering at night.

FRAMING THE FUTURE

Post-lunch, the teams focused on designing an artifact that would address the problem they chose, and presented it to others at the end of the day.

 

Is what you see what you get?

The first team came up with a song (and sang it too, with chorus and all) that spoke about how what you see is not always what you get.

The Language Cafe

The second team came up with a ‘Language cafe’, where Kannada can meet Bhojpuri over coffee and kodubale, and in doing so understand each other a bit better. The ‘Language Cafe’ is an end-to-end concept, complete with a curriculum, a flag, hashtags, and a detailed schematic for an app.

Talk to me

The third team came up with a message board — something you can perhaps soon spot in elevators or corridors of apartment complexes. With empty pockets of spaces, the board invites you to fill in messages for your neighbours to see — ‘Cricket match at Apartment #304’ or ‘Congratulations to Seema from #402 on completing tenth standard!’

Stories of the night

The fourth team who wanted to encourage people to loiter at night, first came up with the idea of creating a map that could travel on different streets, where you could add on your own story of what happened that night.

Building on that idea, the team came up with a ‘Story machine’, a machine that prints you someone else’s story of the night if you tell it one of your own.

The team invited someone from the other groups to tell a story, as they had a quick prototype to convert speech into text that could be printed out.

From a broad theme of ‘Equity in the City’ there emerged four different ideas of how to make the city a bit better. And lest we forget, the idea of what that ‘better’ meant was debated, discussed, and decided over many cups of buttermilk, nippatu from Nippatu Nagaraj, and organic millet cookies from Orgtree.

We leave you with the song – to be spoken out to the beat of 1-2-123. Last two lines tobereadwithoutstoppingforbreath. And the chorus goes

‘What you see is what you get.

What you see, you soon forget’

– sung twice between each stanza.

 

What articles did people read on Bangalore’s lakes foaming?

As part of Fields of View’s Research in Play series, we had invited citizens to become researchers for a week and pursue the question – ‘why are Bengaluru’s lakes foaming?’

We had three researchers — Angshuman Das from IIIT-B, Soundarajan R from APU, and Karthik Natarajan, an independent designer and architect join us.

First, the team undertook desk research and went through different news and journal articles on Bangalore’s lakes. Following is a guest post analysing how many people read what articles based on Facebook and Twitter data.

Authors of the post below: Angshuman Das, IIIT-B, Soundarajan, APU

Graph 1: Including the citylabs article.

Graph 2: Excluding the Citylabs article.

Top 3 articles read as per above data:

*http://www.citylab.com/weather/2015/10/an-indian-city-is-getting-inundated-by-creeping-toxic-foam/409468/

In this article, problems faced by the pedestrians and cars due to heavy foaming like traffic jams, foul smell, skin problems were presented. It mentioned that cleaning of the lakes would be a very difficult task as there was a lot of pollution in that area. The article also blamed the corrupted Government officials for not taking sufficient measures to prevent frothing. Documentary photographer Mr. Ghosh presented some clear photographs of froth formed in the Bellandur Lake.

http://timesofindia.indiatimes.com/city/bengaluru/Dirty-foam-bubbles-out-of-Varthur-Lake/articleshow/47091168.cms

In this article, views of the local residents regarding the frothing of Varthur and Bellandur Lake were present. A member of citizen action group, Whitefield spoke about the unbearable stench in that region due to foaming. Some residents consider encroachments in and around lakes as the main cause for pollution of the Lake. Most of the residents also blamed the BWSSB for releasing untreated sewage in the Lakes .It also briefly mentioned about poor quality of Lake water (presence of high quantity of ammonia and phosphate, low dissolved oxygen).

       3. http://www.ndtv.com/bangalore-news/toxic-foam-overflows-from-bengalurus-varthur-lake-759273

In this article, views of angry local residents living near Varthur Lake were present. Residents spoke about the filthy quality of Lake water, presence of urine and faecal matter ,high levels of toxicity in the Lake water. Professor TV Ramachandra from IISc Bangalore is worried about the increasing pollution in the Lake, presence of untreated sewage, carcinogenic nitrates which are causing the froth. While most of the residents blamed the Govt. officials for being negligent, the state’s Pollution Control chairperson Dr.Acharya replied that more sewage plants would be constructed across the city to prevent disposal of untreated sewage into the Lakes. 

For more information regarding the reasons for frothing of lakes, constituents of Bellandur Lake water and case study of Bellandur Lake over a period of 10 years, you can refer to these research papers:

http://www.ijirset.com/upload/2014/march/67_Assessment.pdf

http://wgbis.ces.iisc.ernet.in/energy/water/paper/bellandur_wastewater.pdf

http://www.moef.nic.in/sites/default/files/nlcp/P%20-%20World%20Case%20Studies/P-50.pdf

Secrets of Bengaluru’s lakes

Kantereeva stadium was once upon a time, which is not so recent past, Sampangi lake. The Cantonment and the Pete had a tug of war as to how the lake had to be used. A part of it was allotted for recreation. And a part of it was important for some people’s livelihoods. The same tug of war continues today – lakes continue to be seen as either a space for recreation and aesthetic expression, rather than a space that has a more fluid identity — an identity that the people who were once its stewards, and now marginalized, struggle for.

Here are some photographs of the talk by Hita Unnikrishnan, a doctoral scholar at ATREE, Bangalore, where she delved into the history of Bengaluru’s lakes combined with her field studies, and showed us the myriad ways people have relationships with lakes — from using the lakeside for livelihood (fishing, collection of greens, fodder collection, etc.) and other more uncommon uses (burial ground for monkeys, ceremonies, and rituals).

The talk was part of our Research in Play series.

IMG_20150923_170441350 IMG_20150923_173101120 IMG_20150923_175351757 IMG_20150923_175928430 IMG_20150923_181850186