So far we have played ₹ubbish! board game with participants from Hasirudala, ELCITA, city planners and researchers. This time we wanted to take this game and play at a ward level, which could give us some valuable feedback.
We chose to play our first game at Hebbal ward, I invited a few students to play this game. Two students from NMIT, two students from M.S.Ramiah, and 1 from Florence High School. The idea was to have a mixed audience from same locality.
As you can see in the picture, the game started with people going after well known wards like Koramangala and Malleshwaram thinking it would generate more waste, but in reality areas like Chikpet, Yeshwanthpur generate more waste. Amount of waste generated is based on real data, which was collected by ₹ubbish! game designers at FoV. The game went on till 14 rounds, the players could only manage to build in 9 out of 18 wards. The game went on for about 40 mins.
Interestingly, the two final semester mechanical students from NMIT, who had opted for solid waste management as their elective were aware of the present situation in Bangalore. In the first 4 rounds they spent most of the money on expensive wards thus making it hard for them to generate money.
At round 8, the landfill started to rise and the game dynamics changed. Players tried their best to adapt to the situation as quickly as possible, but it was too late.
Participants enjoyed the game and it was an exciting end to our first game session at ward level. Some of the participants were not aware about most of the garbage problems and also said it was good to know about landfills and about other garbage related issues.
We look forward to playing the game in more wards, to see what the feedback we get.
Sruthi Krishnan will be presenting her talk at FoV on 31st July, 2015. The following is a synopsis for the talk.
In 2006, Time magazine chose ‘You’ as the person of the year. ‘Yes, you. You control the Information Age. Welcome to your world,’ Time assured us. Are we all users? Do we share a one-dimensional relationship of utility with technology and the material world around us? Or is the relationship more complex?
The field whose sole focus is the relationship between us and the material world around us is Design. Be it artifacts, symbols, services, or environments, we humans have designed the world around us. And Design, the study of the what, how, why, and who of designing has struggled with the tug of war between a ‘one size fits all’ perspective of the world where we are all users on the one hand and different dimensions of diversity on the other.
In the discussion on Friday, we will first undertake a short history of how Design sees us and how it has (and not) grappled with the question of diversity over the years. Using this history as a background, the discussion will introduce how other disciplines such as cognitive science and linguistics too are grappling the same questions and how Design can provide a new way of seeing, where we can embrace diversity.
Anthill Hacks was one of the first open events I attended where we were free to propose and conduct sessions to a diverse set of audiences, with very few rules. The location of the event was extremely inviting too. We were going to play our games and hack on the picturesque and peaceful hills of Devarayanadurga. (This was also the first time I was going to drive on a highway – the fancy Bangalore – Tumkur connector.)
Kshiraja and I managed to reach the location by 10:30 in the morning while driving through peaceful state forests. It was a sunny but cool morning and the conference hall of the event overlooked the hills.
Dinesh (from Servelots) was our host and was there to greet us. He explained the events planned for the day and the overall objectives for the events.
The village we were at, and the surrounding villages are in a fairly remote location with very little digital communication to the outside world except for an occasional signal from a BSNL tower. Dinesh and his team have been studying methods and history of community content generation and dissemination as part of their research, including oral transfer of information, folk art and music, etc. He stated that these art forms and traditions served a similar purpose as the Internet in spreading information and local community and cultural development.
At the event Dinesh explained next to an exhibit of a colourful print from West Bengal, the tradition employed for content delivery in the form of prints and folk songs. He explained that it was common in small communities in West Bengal for local artists and folk singers to be employed to create prints and come up with songs to best convey everyday events, news and information to individual families. These songs would differ depending on information and intended audience and was ideal for the differently literate audience. Not everyone could read and write. We then discussed at what point we arrive at a definition of “literate” in a country where we had traditions for oral transfer of knowledge from one generation to another.
Dinesh’s team is involved in leveraging technology for mass communication and community development while promoting the use of open-source and freely accessible communication. His team is building a mesh network in the location to connect the remote village at the foot of the hill with other villages in the area and to the Internet itself using a gateway. Due to the remoteness of the villages and a small customer base, not all telecom companies provide coverage in the area. It is interesting that Dinesh and his team are promoting open-source decentralised methods for connecting the last mile when there is a bitter argument going on nationally about Net-Neutrality in India.
Apart from the mesh network, he explained the use of community radio. He said that the challenge for community radio operators was the ability to respond to the overwhelming amount of participation. One of the tasks for the team is to develop possible apps to handle this process and open up community radio at the location.
What is further interesting is how he intends to use all of this art and technology to demonstrate community action. He led us to a location where he had laid out various maps of the region on the floor. The current Open Street Map (OSM) of the area shows very little information except for the major roads. He contrasted that with an extremely old map of the area that was prepared to map the sources of tax collection. He now intends to use a group of a hundred school children, scheduled to arrive very soon, to map out the surroundings to make the area visible on an open platform.
On to our game sessions. Kshiraja and I proceeded to have some locally prepared poha and managed to get an audience to play a session of our “Rubbish! Kaasu Kasa” game based on the garbage situation in Bangalore. The audience included a mix of artists, open technology hackers, engineers, musicians, sculptors and researchers from around India. We had an interesting session of the game where the participants were involved in heated strategic discussions to do something about Bangalore’s garbage problem.
After the game session we were able to spend some time with Renu Mukunda, a veteran researcher in the area of Urban Poverty. We compared notes and discussed at length about each others’ research and notes. We had a quick, simple and a delicious lunch of palav (not pulav!), before it was time to play again.
Kshiraja and I managed to rally another group of players to play a session of our City Game. This was definitely one of the most interesting sessions we have had. First and foremost we were playing a game session on the face of a gentle slope of a hill, under an open sky, overlooking all the hills and villages in the area. Second, we had an interesting mix of audience from researchers, artists to kids. And finally this was one of the first sessions that I had to do the briefing and de-briefing sessions in three languages, English, Kannada and Hindi. (Although I wish I could speak Bangla and Tamil in order to have communicated better with the audience).
It was an interesting city with fish markers, art institutes, schools and low income housing. It was agreed that it is somewhat a small city to live in. Dinesh was enthusiastically building garbage dumps, breweries and canteens all over the city.
We managed to complete the game just before the evening showers hit. It was time to get back to my thesis and Monday Morning Meeting in Bangalore. We thanked Dinesh and promised that we would return to the beautiful venue again very soon.
And finally, the frustration of Bangalore traffic hit us as it took more time for us to get home from the border of Bangalore than it took for us to travel to Bangalore from a different city! But at least we got to get away from the city and play at a beautiful session at the event.
Working with data that is collected by public bodies is crucial to conducting public policy research. Open data and data that are easily accessible and re-useable are a fast growing and important part of this economy. Most public data is published as PDFs, which is not the most convenient format if one wants to use the data for any further analyses.
As a step in this direction, we began with the idea of ‘liberating’ these PDFs and ‘free’ the data extracted from them. To do so, CITAPP, along with Fields of View and Datameet organised a day-long PDF Liberation Hackathon on the 21st of March 2015. This hackathon aimed to introduce why open data is important, followed by a session on extracting data from PDFs.
The event was attended by 42 students from IIITB, from the MTech, MS/PhD and iMtech programs. The participants divided themselves into ten teams and chose a PDF document to work with. The idea was to have participants convert tables of data out of PDFs into more accessible formats, including CSV and Speadsheets. The PDFs which the participants worked on can be found here.
The day started off with an introduction at 10.30 AM by Nisha from Datameet, followed by a presentation of the PDFs, and a presentation on the tools the participants could use. The hackathon began right after lunch, and extended until 5.30 PM, with seven of the ten teams submitting ‘freed’ data from PDFs.